Squirtle Modelling & Texturing Series
Squirtle Modelling & Texturing Series by Michael Wilde : In this series I go through the process of texturing and modeling this lovely turtle from start to finish. I will go through my methodology and workflows with step by step narration. Along the way I’m going to talk about it all: Design, UVs, modelling, sculpting, Texturing, topology and even a few failures.
I use Zbrush, Maya and Mari with a small section using Substance Designer. I will not be teaching the very basics of the software but do have 11 mini lessons throughout to teach techniques I use throughout 🙂
Files Included:
- 21 x Narrated Videos (Just under 7 hours of footage if I’ve done the maths right)
- 11 x Mini Lessons
- Zbrush File and Low Poly OBJ
- Final Exported Textures
- & More
Video Chapters:
- Intro / VFX Asset Pipeline
- Ref is King
- Zbrush Blockout
- Retopo & UVing
- Retopoing Cont. Shell & Tail
- UV and UDIM Workflow
- Zbrush Hand Sculpted Details
- Painting Displacement in Mari
- Shell Problem Solving
- Analysing a First Pass Render
- Zbrush Second Pass
- Mari and Zbrush Balancing
- Colour Block In and Mari Setup
- Adding More Colour Details in Mari
- Shell Hand Painting in Mari
- Checking Renders and Making Edits
- Final Mari Colour Textures
- Making Secondary Maps
- Glasses, Nails and Eyes
- Arnold Render Scene Overview
- Post Mortem
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Direct download links 10.8 GB :
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