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Gumroad – Squirtle Modelling & Texturing Series

Gumroad – Squirtle Modelling & Texturing Series by Michael WildeSquirtle Modelling & Texturing Series


Squirtle Modelling & Texturing Series by Michael Wilde : In this series I go through the process of texturing and modeling this lovely turtle from start to finish. I will go through my methodology and workflows with step by step narration. Along the way I’m going to talk about it all: Design, UVs, modelling, sculpting, Texturing, topology and even a few failures.

I use Zbrush, Maya and Mari with a small section using Substance Designer. I will not be teaching the very basics of the software but do have 11 mini lessons throughout to teach techniques I use throughout 🙂

Files Included:

  • 21 x Narrated Videos (Just under 7 hours of footage if I’ve done the maths right)
  • 11 x Mini Lessons
  • Zbrush File and Low Poly OBJ
  • Final Exported Textures
  • & More

Video Chapters:

  • Intro / VFX Asset Pipeline
  • Ref is King
  • Zbrush Blockout
  • Retopo & UVing
  • Retopoing Cont. Shell & Tail
  • UV and UDIM Workflow
  • Zbrush Hand Sculpted Details
  • Painting Displacement in Mari
  • Shell Problem Solving
  • Analysing a First Pass Render
  • Zbrush Second Pass
  • Mari and Zbrush Balancing
  • Colour Block In and Mari Setup
  • Adding More Colour Details in Mari
  • Shell Hand Painting in Mari
  • Checking Renders and Making Edits
  • Final Mari Colour Textures
  • Making Secondary Maps
  • Glasses, Nails and Eyes
  • Arnold Render Scene Overview
  • Post Mortem

Watch the Introduction Video :


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