Getting Started with 3D-Coat

Getting Started with 3D-Coat

Getting Started with 3D-Coat

 

Getting Started with 3D-Coat : In this course, Getting Started with 3D-Coat, you’ll first learn about forming base shapes with fast and efficient voxel editing tools, decimating your geometries, and making normal maps. Next, you’ll learn how to create textures through both automated and manually processes. Finally, you’ll learn all about rendering and exporting your final result. By the end of this course, you’ll be comfortable with hard surface modeling in 3D-Coat. Required Software: 3D-Coat.


  • 1- Overview of the Interface and Tools 49m 16s

About This Course 1m 42s
Understanding Voxel and Surface Modes 2m 9s
Viewport Navigation 4m 45s
User Interface 6m 36s
Primitives Tool 1m 45s
Transform Tool 3m 38s
Layers 5m 40s
Resolution 13m 19s
Shaders 3m 32s
Symmetry 6m 6s


  • 2- Voxel and Surface Geometry Workflows 1h 15m

Cutoff Tool and Vox Hide tool 3m 34s
Forming Base Shapes 4m 30s
Forming Screen Frame 5m 26s
Pose Tool 3m 43s
Creating Screen Panels 3m 15s
Creating Joystick 3m 39s
Finishing Base Forms 2m 53s
Splitting Volumes and Merging Volumes 4m 47s
Boolean Operations 2m 13s
Models Palette 3m 45s
Importing Options 4m 0s
Using Booleans 3m 44s
Creating Alphas 4m 31s
Creating Shapes 3m 51s
Creating Big and Medium Size Details 2m 15s
Decimate and Export 3m 14s
Creating Small Details 7m 58s
Baking Normal Maps 8m 7s


  • 3- Texturing and Rendering 1h 6m

UI Overview 5m 10s
PBR System 3m 51s
Layer Masks 4m 22s
Fill Tool 1m 47s
Painting Basics 7m 21s
Paneling 6m 25s
Creating Small Details 7m 37s
Smart Materials 4m 22s
Texture Painting I 10m 55s
Texture Painting II 3m 2s
Projection Painting 2m 5s
Rendering 5m 34s
Exporting 3m 53s

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