Generating Conceptual Architecture in 3ds Max
Generating Conceptual Architecture
Generating Conceptual Architecture Using Digital Design Techniques in 3ds Max : Throughout these lessons we’ll look at how to generate architectural forms in 3ds Max from various inputs such as graphical data, images, video, audio, and simulated forces. We’ll then be applying the results to San Francisco’s Golden Gate Bridge, giving it a radical avant-garde facelift. By the end of this training you’ll have gained knowledge and confidence to use this digital design process in your own projects. On a technical level, you’ll also be comfortable using splines, surfaces, physical displacement, animations, wire parameters, animation constraints, controllers and wind simulations.
Software required : 3ds Max 2012, Vray 2.0, AutoCAD 2014, Photoshop CS3.
Project Overview :
- Discussing digital design
- Importing the bridge model
- Revealing patterns from an image
- Extracting an outline to be vectorized
- Vectorizing raster images automatically
- Displacing a mesh using images
- Merging and editing the displaced mesh
- Creating a spline surface
- Editing the spline surface
- Extracting a vector graph from an image
- Animating a dummy object
- Baking the animation
- Using the snapshot tool and surfacing splines
- Using a morph target
- Animating morph targets with wire parameters
- Animating an object using audio
- Animating an object using video
- Using simulated forces to animate cloth
- Editing cloth variables
- Simplifying a dense mesh
- Generating new topology
- Applying textures to our model
- Adding a camera
- Lighting and final materials
- Compositing the render
- Layout techniques for presentations
- Presenting concept designs
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