3ds maxcharacter designcompositeenvironment designgame makingMixamo FuseSoftware usedtutorialTutorial content

Game Development with Unreal Engine 4, Adobe Fuse

Game Development with Unreal Engine 4, Adobe Fuse, 3ds Max, and MixamoGame Development

 

Game Development with Unreal Engine 4, Adobe Fuse, 3ds Max, and Mixamo : This video series will show you how to create your own virtual reality game using Unreal Engine 4 and 3ds Max, as well as how to enhance the appearance of the characters and landscape using Adobe Fuse and Mixamo. For the fundmentals on Unreal Engine 4, Adobe Fuse, 3ds Max, and Mixamo.

Character Creation for Game Development. This first clip in the series covers how to create your own character using Adobe Fuse, add bones and animations with Mixamo, adjust the defect of the eyelash with 3ds Max, and create the animations for the locomotion with Unreal Engine.

Landscape Composition for Game Development Part 1. This second clip in the series covers scene composition including object design, topology, and mapping with 3ds Max. Create a 3D landscape containing stones and plants.

Landscape Composition for Game Development Part 2. This third clip in the series continues our development of the scene using 3ds Max. Add a sign and cactus to our game playing field.

Landscape Composition for Game Development Part 3. This fourth clip in the series continues our development of the scenario using 3ds Max. Add a canyon to our game playing field.

Landscape Composition for Game Development Part 4. This fifth clip in the series continues our development of the scenario using 3ds Max. Add a mountain range to our game playing field.

Landscape Composition for Game Development Part 5. This sixth clip in the series continues our development of the scenario using 3ds Max. Add wooden beams and a bridge to our game playing field.

Creating the Game Playing Field Part 1. This seventh clip in the series imports our models created from the prior six clips into Unreal and starts building the scene for our game prototype. Additional objects are created in Unreal to help create the 3D playing field.

Creating the Game Playing Field Part 2v. This eighth clip in the series further refines our playing field to make it almost a lifelike experience, incorporating materials, foliage, assembly, and lights.

Adding Game Functionality. This ninth clip in the series creates the finishing touches for our game, including creating a main menu, using event graphs to determine game sequence, leveraging control settings, and adding functionality for our character to score points through collectibles or lose lives by coming into contact with dangerous objects. (Game Development with Unreal Engine)

Direct download links 4 GB :

 Direct download link reserved for subscribers only This VIP  

Dear user to download files, please subscribe to the VIP member

  • To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
  • You can subscribe to this link and take advantage of the many benefits of membership.
  • Direct downloads links
  • No ads No waiting
  • Download without any limitation ، all content in website 


 CGArchives Is The Best  

Review

Review

Review this tutorial

User Rating: 4.2 ( 1 votes)

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button