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Finalizing Base Mesh Topology For Production

Finalizing Base Mesh Topology For ProductionFinalizing Base Mesh Topology

 

Finalizing Base Mesh Topology For Production : In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment. You will learn how to efficiently re-topologize in both Maya and 3dsMax.


Includes :

  • 2 Video Files
  • OBJ file format of the Creature Final Base Mesh
  • Zbrush ZTL Tool of the Creature Bust Sculpt Mesh
  • Duration: 2hr 37min video MP4 format with audio commentary in English

A working knowledge of Zbrush, 3ds max and/or Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.


Topics Covered : (Finalizing Base Mesh Topology For Production)

  • Final Base Mesh Setup for Rigging/Animation
  • Maya Quad Draw for Re-topology
  • 3ds Max Graphite Tools for Re-topology
  • Zbrush Decimation

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