Designing a Modular Environment using Unreal
Designing a Modular Environment
Designing a Modular Environment using Unreal : In this class, we will go through the entire creation process including reference gathering, blockout and modular asset creation, some photogrammetry techniques and finally assembling a small subway environment with some supernatural elements in Unreal.
Brian Recktenwald studied at Savannah College of Art and Design before getting his first job in the CG industry at LucasArts, where he worked as an environment artist on titles including Indiana Jones and the Staff of Kings and the Star Wars: The Force Unleashed series before becoming environment lead on the studio’s final, unreleased project, Star Wars 1313. Currently an environment artist focusing on modeling and scene assembly at Naughty Dog, where he describes himself as “proudly helping to create the most beautiful environments ever seen in games”, he has recently worked on Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy.
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