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Creating Vegetation for Architecture in 3ds Max

Creating Vegetation for Architecture in 3ds MaxCreating Vegetation for Architecture

 

Creating Vegetation for Architecture in 3ds Max and AutoCAD : Throughout these lessons, we will go through the steps of drawing and modeling a realistic landscape around a famous contemporary villa in France. We will learn the various modeling techniques used for elements such as custom trees, realistic grass and dynamic water. We will also learn to use advanced tools such as particle flow to distribute proxies of high-poly models, as well as plugins to grow plants in real time. By the end of the training you will be able to create your own architectural landscapes at any scale or complexity with more ease, efficiency and confidence.

Software required : 3ds Max 2012, V-Ray 2.0, AutoCAD 2014, Photoshop CS3.

  • Adding a raster image reference to a plan
  • Discussing the landscape design
  • Creating and editing CAD blocks
  • Adding CAD blocks from the internet
  • Drawing hardscape elements in the garden
  • Adding hatches and text annotation
  • Finalizing the landscaping layout
  • Adjusting line types and text sizes before printing
  • Photoshopping our landscape plan
  • Adding color and drop shadows to the trees
  • Preparing a CAD plan for modeling
  • Importing a CAD plan into 3ds Max
  • Creating a site mesh using quads vs. booleans
  • Designing the reflective pool
  • Modeling the road edge and drop off
  • Expanding our site mesh
  • Preparing the photo for the final render
  • Preparing the photo for camera matching
  • Creating a camera from an existing photo
  • Refining sweeped objects
  • Creating a water fountain using particles
  • Converting particle systems to a mesh
  • Rendering particles using motion blur
  • Utilizing TreeGen
  • Creating tree leaves
  • Creating a tree leaf texture
  • Modeling tree branches
  • Adding tree branches to our model
  • Creating an aged tree trunk
  • Creating a template for texturing
  • Utilizing custom texture in Photoshop
  • Finishing our tree model
  • Preparing the site mesh for plant distribution
  • Creating a full scale site texture in Photoshop
  • Creating V-Ray proxy plants from imported models
  • Distributing plants using particle flow
  • Comparing grass modeling options
  • Adding grass into our scene
  • Merging the large tree and adding small details
  • Using Ivy Generator to create creepers
  • Editing our render in Photoshop
  • Adding 2D plants in Photoshop
  • Final Adjustments

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