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Creating High-Res Game Assets in ZBrush and 3DS Max
Creating High-Res Game Assets
Creating High-Res Game Assets : David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.
The 5 most important lessons:
- Develop a efficient and effective 3DsMax and Zbrush workflow.
- How to create stunning high-res assets for a game production pipline.
- Create custom alphas in Photoshop and Zbrush for detailing.
- Understand additional detailing techniques using Plug-Ins.
- Properly present your work in a professional manner.
Contents :
- Lecture 1 16:26 Developing your Workflow-Max
- Lecture 2 11:58 Brick Wall-ZB
- Lecture 3 21:29 Managing Workflow- ZB & Max
- Lecture 4 13:34 Modeling main forms-Max
- Lecture 5 12:53 Modeling pipes etc.-Max
- Lecture 6 15:51 Applying pipes and exporting to ZBrush from 3DSMax
- Lecture 7 10:45 Making alphas-ZB & PS
- Lecture 8 21:19 Finishing up Column-ZB
- Lecture 9 12:06 Texturing the Concrete
- Lecture 10 14:44 Adding Damage & Plug-Ins
- Lecture 11 07:17 Presentation
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