Creating Believable Stone Walls in Substance Designer

Creating Believable Stone Walls in Substance DesignerCreating Believable Stone Walls

 

Creating Believable Stone Walls in Substance Designer : In Creature Sculpting, Character Artist Dominic Qwek shares his workflow for creating a creature bust using ZBrush, KeyShot and Photoshop. He covers the initial design process and how to block out the primary and secondary forms and evolve the design in 3D. He then details the sculpt in multiple stages while covering the features in Sculptris Pro and talks about the various techniques he uses in each stage. Lastly, Dominic shows how to quickly setup lighting and rendering in KeyShot, then composite the render passes in Photoshop to create a realistic 3D creature concept for final presentation. For those interested in 3D creature design, this title offers valuable workflow and techniques from one of the industry’s leading artists.

Josh Lynch is a Senior Environment Artist with over 9 years of experience. He has contributed to multiple AAA projects including Tom Clancy’s The Division 2, Middle-Earth: Shadow of War, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 3, Call of Duty: Advanced Warfare & DLC, and Defiance. In addition to teaching at SIGGRAPH 15, presenting at Gnomon in 16 / 17, and GDC 16 / 17 / 18, he was a Masterclass presenter at MiGS 16 and Substance Days Asia in 18.

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