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Creating an Advanced Material with Substance Designer

Creating an Advanced Material with Substance DesignerCreating an Advanced Material


Creating an Advanced Material with Substance Designer : Building materials using procedural methods can initially be a a daunting task. In this course, Creating an Advanced Material with Substance Designer, you’ll learn methods on how to approach such a task by building pieces at a time and iterating on ideas. This course will cover material explaining how to build materials in layers, build and use modular tools, and most importantly how to iterate on designs to build complexity. At the end of this course, you’ll have a deeper understanding of a procedural material workflow that should give you new ways to approach complex material creation in Substance Designer. Software Required: Substance Designer.

The titles of this training course :

  • Creating Initial Maps and Patterns
  • Adding Edge Wear
  • Adding Surface Wear and Stone Formations
  • Refining the Height Map Shapes and Patterns
  • Creating a Basic Color Map
  • Creating a Basic Roughness Map
  • Creating the Height Map
  • Add Stone and Pebble Shapes
  • Creating the Basic Color Map
  • Creating the Basic Roughness Map
  • Creating a Height to Mask Node
  • Add Controls to Height to Mask
  • Exploring the Pixel Processor
  • Creating a Material Height Blend Node
  • Adding Controls to Material Height Blend
  • Refining the Stone Brick Height
  • Refining the Grout Height
  • Refining the Color Map
  • Building the Base Foliage Layer
  • Further Blending Tweaks and Foliage Refinement
  • Tweaking Your Height Blend Node
  • Adding Small Stones
  • Adding a Lichen Layer
  • Tweaking Roughness
  • Final Adjustments


Watch the Introduction Video:



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