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Creating Believable 3D Environments Seth Thompson

Creating Believable 3D Environments Seth Thompson

Creating Believable 3D Environments

 

Creating Believable 3D Environments : In this presentation, Seth Thompson shares many of the fundamental skills and insider tips he has learned during his professional career that can improve the speed of creation and the quality of 3D environments. He covers methods for controlling the viewer’s eye with strong composition, creating believablility, reference, modeling, sculpting, lighting, UVW mapping and how to quickly texture a scene with tileable and camera-projected materials. Numerous ZBrush sculpting demonstrations and explanations for 3ds Max plug-ins, including Tension Modifier, Ivy Generator, nonQuadSelector and Ultimate Painter, are provided. Software showcased in this lecture include 3ds Max, ZBrush, Adobe Photoshop and V-Ray, however, the majority of the techniques are applicable across all 3D packages. For those interested in improving their environment workflow, Seth’s years of experience and clear passion for the subject will help develop your skills, whether you are a student or professional.

Contents :

  • Introduction
  • Course Material
  • Never Stop Learning
  • Folder Organization
  • Composition
  • Project evolution timelapse
  • A Tour of the “Unmystified” Scene File
  • Reference, Inspiration and Concepts
  • Plug-ins, Scripts and Useful Links
  • Tutorial Part 1: Sculpting
  • Tutorial Part 2: Details
  • Tutorial Part 3: Ivy
  • Tutorial Part 4: Set Dressing

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