Character Facial Sculpting
Character Facial Sculpting with Dmitrij Leppee : A 10-week course in which students will learn the anatomy of the head and what makes the portrait tell a story and makes it “alive”
Learn to sculpt the human face
During this course, students will learn what makes the face look as it does—the underlying structures of the skull, muscles, fat tissue, and other structures such as glands which create and affect the forms of the face. Without a basemesh, but starting from scratch to get a better understanding of all the layers laid on top of each other. Once that knowledge is established, we will go deeper into what makes the portrait alive and tell a story.
COURSE FORMAT: Standard
LECTURE TYPE: Pre-recorded
FEEDBACK: Individual recordings
DURATION: 10 weeks
MATERIALS: Zbrush, a graphics tablet with a digital pen — no mice allowed 🙂
SKILLS LEVEL: Intermediate
PREREQUISITES: Intermediate sculpting or drawing knowledge. Course Pre-req: Intro to Production Modeling, Zbrush for Concept & Iteration, and Anatomy for Production
WHAT YOU’LL LEARN
The more you know, the better.
Week 1 | Skeleton
Introduction | Going over anatomical references of the skull and neck bones, and explaining the benefits of learning what is “under the hood”
Week 2 | Cartilage, Eyes, and Glands
Further examining anatomical references of cartilage, eyes, glands
Week 3 | Head & Neck Muscles and Fat Compartments
Adding muscles to the scene, and fat tissue
Week 4 | Skin
Building a generic face by laying the skin layer on top of the previously created layers
Week 5 | Portrait
To get a better understanding of portrait sculpting, one portrait won’t cut it, so we will create a new one.
Week 6 | Retopology
Retopology of the bust and projecting back the details onto the new topology mesh. Clean topology will enable more efficient detailing, and later posing and expressions.
Week 7 | Refinements and Detailing
Final touches and tweaks of the portrait
Week 8 | Polypaint
Polypainting the color map
Week 9 | Hair
Sculpting the hair (or fibermesh or xgen)
Week 10 | Expression Sculpting and Pose — The Final Image
For this lesson, retopology will have a big impact, as the head will be much easier to pose. Rendering different passes in Zbrush and bringing them into Photoshop for compositing into a final image.
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