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Next Gen Character Creation Mentorship
![CGMA – Next Gen Character Creation Mentorship](https://cgarchives.com/wp-content/uploads/2020/07/CGMA-%E2%80%93-Next-Gen-Character-Creation-Mentorship.jpg)
Next Gen Character Creation Mentorship : This advanced 8-week course has been designed to learn in-depth techniques for modelling, texturing and rendering a cutting edge real-time character.
Create AAA level game characters
This course has been designed to learn in-depth techniques for modeling, texturing and rendering a cutting edge real-time character. The class will work similarly to a live mentorship, as students approach the creation of AAA game characters for their portfolios. Students should expect to cover for head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready, and finishing with material and texture creation to set up the final model in engine with final images. Please note that this is an advanced class for students to push existing character(s) and portfolio pieces. NOTE: This is NOT an introductory course.
COURSE FORMAT: All live course
LECTURE TYPE: Live format (recording available afterwards)
DURATION: 8 weeks
MATERIALS: Computer, Zbrush, Maya or 3DS Max, Painting software such as Substance Painter, Mari or Photoshop, Marmoset Toolbag.
SKILLS LEVEL: Advanced
PREREQUISITES: Must have intermediate knowledge of Zbrush and Maya or Max; course pre-reqs include Anatomy for Production, Character Facial Sculpting, Character Texturing for Games in Substance
WHAT YOU’LL LEARN
The more you know, the better.
Week 1 | Blocking Out
Gathering Reference | Creating to scale blockouts | Primary Forms | Real world Scale | How to start the model | Reasons to block out proportions
Week 2 | Head and Facial Sculpting
Finish Primary forms of the face | Work on Secondary forms of the face | Developing secondary anatomy of the face | Adding Character without overt expression | Using references | Adding Asymmetry
Week 3 | Tertiary Detailing of the Face
Methods of adding pore details | Additional Skin Breakup | Adding hand sculpted details | Balance of primary, secondary and tertiary details
Week 4 | Marvelous Designer and Clothing Creation
Finding patterns | MD tool overview and workflow | Garment Creation | Tips and Tricks | From MD to Zbrush Workflow
Week 5 | Detailing Clothing/Body and other Costume Elements
Detailing MD simulation in zbrush | Discuss detailing in model vs texturing
Week 6 | Topology and UVs
Discuss edge flow for deformation | Learn retopology tools within Maya | Discuss UV layout workflow in Maya, where to optimize UV and why | Learn UV tools within Maya
Week 7 | Intro to Xgen
Learn Xgen Basics which can be used for pre-rendered or real-time hair creation
Week 8 | Lighting, Composition, and Final Render
Lighting and Composition | Final Render and Portfolio Images | Final Render setting | Final Camera settings and effects | Photoshop to present best possible images | What to show in Portfolio
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