Intro to Maya
Intro to Maya : A 10-week introductory course using Maya to model, animate, texture, render, and more
Understand the fundamentals of Maya
Students are introduced to the Maya interface and philosophy, as well as 3D modeling, texturing, lighting, rendering, and animation. Lectures cover the application of these tools in the VFX, game, and animation industries. Students will work on multiple projects throughout the course. *Note: Students can qualify for a free 3-year Educational license from Autodesk. Please download the course syllabus and visit the Autodesk site for more details. Proof of enrollment can be provided upon request.
COURSE FORMAT: Standard
LECTURE TYPE: Pre-recorded
FEEDBACK: Individual recordings
DURATION: 10 weeks
MATERIALS: Maya (Students can qualify for a free 3-year Educational license from Autodesk. Please download the course syllabus and visit the Autodesk site for more details.)
SKILLS LEVEL: Beginner
PREREQUISITES: None
WHAT YOU’LL LEARN
The more you know, the better.
Week 1 | The Maya Interface
Scenes and project management | Editors, viewports and menus | Navigation and toolbox | Students will customize specific shelf buttons, hotkeys and marking menus amd create a basic model
Week 2 | Modeling Approaches
Mesh creation and editing tools | Re-topology tools | Students will create simple a simple robot
Week 3 | Modeling Best Practice
Surface types overview (NURBS, polygons, and subD) | “Box” modeling |
Students will finish modeling the robot character
Week 4 | Preparation for Materials
Creating UVs | Materials, textures, and the hypershade editor | Students will UV the robot character and prepare it for materials
Week 5 | Materials
2D and 3D textures | Bump, displacement, and normal maps | Maya and Arnold shaders | 3D Paint | Paint effects | Shading networks | Students will add shaders and textures to their robot character
Week 6 | Lighting & Rendering
Lights | Cameras | Action! (just kidding–animation is week 8!) | Rendering in Maya | Renderng in Arnold | Students will light and render their scene
Week 7 | Rigging
Joints, IK/FK, handles/controls, constraints | Skinning | Blendshapes | Deformers | Students will apply a rig to their characters
Week 8 | Animation
The animation editors | The new time editor | Assigning motion capture | Human IK | Students will animate their character
Week 9 | FX (Effects)
Paint effects | Bullet physics | Nucleus physics | Students will add a cape to their character using nCloth for both modeling and animation
Week 10 | Motion Graphics
MASH | Sound | Students will experiment with Maya’s newest tools!
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