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CGMA – Character Texturing for Games in Substance

CGMA - Character Texturing for Games in Substance - Saurabh JethaniCharacter Texturing for Games

 

Character Texturing for Games in Substance – Saurabh Jethani : This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character’s face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects.

COURSE FORMAT : Standard

LECTURE TYPE : Pre-recorded

FEEDBACK : Individually recorded

DURATION : 6 Weeks

ASSIGNMENT : Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignment.

Q&A : Once a week

MATERIALS : Substance Painter, Zbrush, 3D Modeling package (Maya, Max, Blender, etc) Photoshop, and Marmoset ToolBag or Unreal Engine

SKILLS LEVEL : Intermediate

PREREQUISITES : Basic knowledge using Zbrush , a 3d modelling package (Maya,Max,Blender etc.) ,Photoshop and Marmoset toolbag or Unreal engine. Intro to Substance, Zbrush for Concept and Iteration

The more you know, the better.

  • Week 1 | Painter Basics
  • Week 2 | PBR Fundamentals and Texturing
  • Week 3 | Texturing Cloths and Baking a face for texturing
  • Week 4 | Texturing a Face in Painter
  • Week 5 | Finishing the Face Textures
  • Week 6 | Presenting the Assets in Engine

Watch the Introduction Video : 

 

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