Character Texturing for Games
Character Texturing for Games in Substance – Saurabh Jethani : This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character’s face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects.
COURSE FORMAT : Standard
LECTURE TYPE : Pre-recorded
FEEDBACK : Individually recorded
DURATION : 6 Weeks
ASSIGNMENT : Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignment.
Q&A : Once a week
MATERIALS : Substance Painter, Zbrush, 3D Modeling package (Maya, Max, Blender, etc) Photoshop, and Marmoset ToolBag or Unreal Engine
SKILLS LEVEL : Intermediate
PREREQUISITES : Basic knowledge using Zbrush , a 3d modelling package (Maya,Max,Blender etc.) ,Photoshop and Marmoset toolbag or Unreal engine. Intro to Substance, Zbrush for Concept and Iteration
The more you know, the better.
- Week 1 | Painter Basics
- Week 2 | PBR Fundamentals and Texturing
- Week 3 | Texturing Cloths and Baking a face for texturing
- Week 4 | Texturing a Face in Painter
- Week 5 | Finishing the Face Textures
- Week 6 | Presenting the Assets in Engine
Watch the Introduction Video :
Direct download links 10.1 GB :
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