CGMA – Character Creation for Games
Character Creation for Games
Character Creation for Games : This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render. This course is a precursor to Adam Skutt’s “Next Gen Character Creation Mentorship.”
COURSE FORMAT: Standard
LECTURE TYPE: Pre-recorded
FEEDBACK: Individual recordings
DURATION: 9 weeks
MATERIALS: Software Requirements: Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag
SKILLS LEVEL: Intermediate to Advanced
PREREQUISITES: Must have intermediate knowledge of Zbrush, Maya or 3DS Max; recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
Direct download links 3.8 GB :
Direct download link reserved for subscribers only This VIP
Dear user to download files, please subscribe to the VIP member
- To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
- You can subscribe to this link and take advantage of the many benefits of membership.
- Direct downloads links
- No ads No waiting
- Download without any limitation ، all content in website
CGArchives Is The Best
Review
Review
Review this tutorial
“The requested URL was not found on this server.”
Check again