CGMA – Character Creation for Games
Character Creation for Games
Character Creation for Games : This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render. This course is a precursor to Adam Skutt’s “Next Gen Character Creation Mentorship.”
COURSE FORMAT: Standard
LECTURE TYPE: Pre-recorded
FEEDBACK: Individual recordings
DURATION: 9 weeks
MATERIALS: Software Requirements: Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag
SKILLS LEVEL: Intermediate to Advanced
PREREQUISITES: Must have intermediate knowledge of Zbrush, Maya or 3DS Max; recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
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