Intro to Normal Map Modeling for Games
Intro to Normal Map Modeling for Games : Should you model for quality or performance? The answer is a balance of both! Normal mapping is a texturing technique that allows us to fake high resolution details on a low poly mesh. In this course, learn the modeling techniques that are necessary to bake high quality normals.
1- Introduction
Introduction 1min
Height Maps Vs. Normal Maps 3min
2- High Poly Modeling
High Poly Detailing 3min
High Poly Topology & Shading 3min
3- Low Poly Modeling
Choosing Modeled or Textured Detail 2min
Sharp Edges & UV Seams 2min
Triangles & Reducing Poly Count 6min
4- Baking Normals
Baking with Cycles 4min
Using Cage Objects 6min
Baking with Blender Render 4min
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