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CGCookie – Intro to Normal Map Modeling for Games

CGCookie - Intro to Normal Map Modeling for Games

Intro to Normal Map Modeling for Games


Intro to Normal Map Modeling for Games : Should you model for quality or performance? The answer is a balance of both! Normal mapping is a texturing technique that allows us to fake high resolution details on a low poly mesh. In this course, learn the modeling techniques that are necessary to bake high quality normals.

1- Introduction

Introduction 1min
Height Maps Vs. Normal Maps 3min

2- High Poly Modeling

High Poly Detailing 3min
High Poly Topology & Shading 3min

3- Low Poly Modeling

Choosing Modeled or Textured Detail 2min
Sharp Edges & UV Seams 2min
Triangles & Reducing Poly Count 6min

4- Baking Normals

Baking with Cycles 4min
Using Cage Objects 6min
Baking with Blender Render 4min

Watch the Introduction Video :


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