VFX RealFlow 10 : Fluid simulation is a special section of visual effects. The simulation process has a large number of features.
The liquid has a number of properties that are not presented in other systems. And we have a deal with density, viscosity, pressure and even surface tension. All this greatly affects on the result. And if you also take into account the different scale of the simulations — from drops of dew on the leaf to the giant tsunami, it becomes clear — why it is so difficult to create such things in CG.
Some 3D packages have their own tools for fluid simulations Houdini — Fluid Solver, 3ds max — PhoenixFD plugin, Maya — Bifrost, Cinema4D — RealFlow plugin.
But, unlike them, RealFlow was created directly for this kind of simulation — liquid. From the first versions, it has a big changes and every time it becomes more interesting and diverse in terms of tools and opportunities.
In this package, using the example of various scenes, I’ll try to show you the possibilities of the program in different situations, using different particle systems, tools and scales.
These lessons for you if you want to:
- learn to work in the best fluid simulation program — RealFlow
- learn basics of fluid simulations theory
- know about main parameters and settings
- learn how to do large-scale simulation with a huge amount of particles, and small-scale scenes with different viscosity settings
- learn how to make a compositing rendered elements in Nuke
- make import-export information between RealFlow and 3D packages
Author: Andrew Zamorskij
Software versions: RealFlow 10, 3ds max 2017, Nuke 10
Number of lessons: 12
Total duration: over 10 hours
Video specifications: file-type .mp4, frame size – 1920*1040 pixels, audio stream – 125kbit/s, 44kHz
Watch the Introduction Video :
Direct download links 3.7 GB :
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