Build a Dynamic Combat System in Godot 4
Build a Dynamic Combat System in Godot 4
Build a Dynamic Combat System in Godot 4 : Attack, block, dodge, and shoot projectiles with your characters in a real-time, action adventure combat system!
Blend movement and action animations together in real time.
Synchronize hit and hurt boxes with animations to deal or avoid damage.
Lock onto enemies, changing the behaviour of the player character and camera.
Control enemies with AI scripts to detect, chase, and attack the player.
You’re welcome to join our discord server to work on this course alongside your peers.
This course is a continuation of Inventory & Shops in Godot, but can be followed and applied to any project that involves characters engaging in combat. In this course, we will cover locking on to a target, strafing locomotion, attacking, getting hit, dodging, blocking, shooting projectiles, and basic enemy AI.
When you’re done, you’ll have a complex combat system for your game that is easily adjusted to fit how you want your game to play. You’ll also learn useful skills for working with the Godot game engine; organizing and designing your projects to be more scalable. You will be learning how to code with GD script, with everything explained in detail. We will apply object oriented design principles in our scripts; Inheritance, Encapsulation, Abstraction, and Polymorphism, to keep them organized, customizable, and reusable for a project of any size.
All of the project files are also available on GitHub if you need to review the project as it was after completing each lesson. These videos were recorded using Godot version 4.3. The project starts with assets from KayKit’s Character & Dungeon Remastered Packs made by Kay Lousberg, Basic GUI Bundle made by Penzilla, and Fantasy Icons Pack made by Shikashi. All are available to download for free on itch. Extra sound effects made by Valenspire are also included and are available from FreeSound.
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