Blender : Hard Surface Modeling
Hard Surface Modeling :This is a project-based course where we will create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” I have taken photographs of the motorcycle at the Harley-Davidson Museum for use as our reference images. You will not only be introduced to new modeling tools, but you will be shown the techniques and strategies needed to tackle a larger modeling project such as this. In the end we will add materials and textures, as well as light and render the iconic motorcycle.
Main titles in Hard Surface Modeling :
- Reference Images
- Starting the Frame
- Continuing the Frame
- Assembling the Frame
- Finishing the Frame
- Building the Rear Brace
- Starting the Tires
- Modeling the Front Fender
- Creating the Rear Fender
- Modeling the Gas Tank
- Creating the Seat
- Building the Front Fork
- Using Paths for the Handle Bars
- Modeling the Rear Cannisters
- Creating the Flame Thrower
- Modeling the Rear Lights
- Building the Rear Rack
- Using Booleans to Finish the Rack
- Beginning the Engine
- Circular Extrusions from Square Polygons
- Continuing the Engine
- Modeling the Engine Heads
- Creating Tubes with Paths
- Adding Details to the Engine
- Modeling the Rocker Covers
- Using Groups in Blender
- Modeling the Exhaust Pipes
- Finishing the Exhaust Pipes
- Building out the Engine
- Using the Bevel Tool
- Building Complex Shapes
- The Solidify Modifier and Booleans
- Adding Details to the Left Side
- Connecting Objects with the Path Tool
- Beginning the Transmission Cover
- Continuing the Transmission
- Using Booleans to Finish the Transmission
- Adding Detail with Paths and Solidify
- Adding Geometry to Paths
- More Tubes with Paths
- Modeling the Headlight
- Creating Coils and Springs
- Using the Array Modifier for Spokes
- Creating Tire Treads
- Sculpting the Leather Saddlebag
- Creating Base Materials
- Adding Multiple Materials per Object
- UV Mapping
- Adding Image Textures
- Finishing the Textures
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