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Blender : Hard Surface Modeling

Blender Hard Surface Modeling

Blender : Hard Surface Modeling

 

Hard Surface Modeling :This is a project-based course where we will create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” I have taken photographs of the motorcycle at the Harley-Davidson Museum for use as our reference images. You will not only be introduced to new modeling tools, but you will be shown the techniques and strategies needed to tackle a larger modeling project such as this. In the end we will add materials and textures, as well as light and render the iconic motorcycle.

Main titles in Hard Surface Modeling :

  • Reference Images
  • Starting the Frame
  • Continuing the Frame
  • Assembling the Frame
  • Finishing the Frame
  • Building the Rear Brace
  • Starting the Tires
  • Modeling the Front Fender
  • Creating the Rear Fender
  • Modeling the Gas Tank
  • Creating the Seat
  • Building the Front Fork
  • Using Paths for the Handle Bars
  • Modeling the Rear Cannisters
  • Creating the Flame Thrower
  • Modeling the Rear Lights
  • Building the Rear Rack
  • Using Booleans to Finish the Rack
  • Beginning the Engine
  • Circular Extrusions from Square Polygons
  • Continuing the Engine
  • Modeling the Engine Heads
  • Creating Tubes with Paths
  • Adding Details to the Engine
  • Modeling the Rocker Covers
  • Using Groups in Blender
  • Modeling the Exhaust Pipes
  • Finishing the Exhaust Pipes
  • Building out the Engine
  • Using the Bevel Tool
  • Building Complex Shapes
  • The Solidify Modifier and Booleans
  • Adding Details to the Left Side
  • Connecting Objects with the Path Tool
  • Beginning the Transmission Cover
  • Continuing the Transmission
  • Using Booleans to Finish the Transmission
  • Adding Detail with Paths and Solidify
  • Adding Geometry to Paths
  • More Tubes with Paths
  • Modeling the Headlight
  • Creating Coils and Springs
  • Using the Array Modifier for Spokes
  • Creating Tire Treads
  • Sculpting the Leather Saddlebag
  • Creating Base Materials
  • Adding Multiple Materials per Object
  • UV Mapping
  • Adding Image Textures
  • Finishing the Textures

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