Autodesk Maya 2024.2
Autodesk Maya
Autodesk Maya : 3D computer animation, modeling, simulation, and rendering software.
Create expansive worlds, complex characters, and dazzling effects with Maya
- Bring believable characters to life with engaging animation tools.
- Shape 3D objects and scenes with intuitive modeling tools in Maya® software.
- Create realistic effects—from explosions to cloth simulation.
Create serious effects procedurally with Bifrost for Maya
- A new visual programming environment using dynamic solvers lets you create blockbuster-worthy effects quickly.
- Build custom graphs using the Bifrost Graph Editor.
- Create stunning effects—from snow and sand to dust storms and explosions—with ready-to-use graphs.
Render your most complex projects with Arnold
- Switch seamlessly between CPU and GPU rendering.
- Arnold is built to manage complex characters, scenery, and lighting challenges.
- Arnold is integrated with Maya, so you can see high-quality previews and iterate changes quickly.
- Save time with Arnold’s artist-friendly UI and simple, intuitive controls.
Features
3D animation, motion graphics, and VFX software
From dragons to sweeping landscapes and explosive battle sequences, Maya is a top choice for creating believable characters and the worlds around them.
Dynamics and effects
Bifrost for procedural effects
A new visual programming environment using dynamic solvers makes it quick and easy to create blockbuster-worthy effects procedurally.
Ready-to-use graphs
From snow to dust storms, create great-looking effects right out of the box with prebuilt graphs.
Interactive hair grooming
Generate realistic clumping effects in hair and fur for more natural-looking hair.
Deep adaptive liquid simulation
Simulate high-level details just where you need them with the new adaptive solver for Bifrost liquids.
Bifrost Ocean Simulation System
Create realistic ocean surfaces with waves, ripples, and wakes.
Bifrost Fluids
Simulate and render photorealistic liquids.
Bullet Physics
Create realistic rigid and soft-body simulations.
Maya nCloth
Create realistic deformable materials.
3D animation
Cached Playback
Faster animation playback in Viewport 2.0 lets you review animations and produce fewer Playblasts.
Animation Bookmarks
Mark, navigate, and organize specific events in time and easily zoom into playback ranges in the Time Slider.
Native motion library plugin
Plugin for Rokoko’s Motion Library makes it easier to access high-quality motion capture data right in software.
Time Editor
Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.
Geodesic voxel binding
Produce high-quality, production-ready-bound characters in less time.
General animation tools
Toolset for keyframe, procedural, and scripted animation.
Shape authoring workflow
Fine-tune your characters and animation more quickly and easily.
Parallel rig evaluation
Get quicker playback and manipulate faster with the integrated performance profiler.
Performance capture
The Butterworth and Key Reducer filters help you refine animation curves, particularly when using motion capture data.
Rigging
New matrix-driven transform and operation nodes help reduce node and connection clutter in your scenes.
Pin to geometry
Use new Proximity and UV Pin nodes to precisely track positions on deforming geometry.
Proximity Wrap deformer
The new GPU-accelerated Proximity Wrap deformer brings better memory use and a performance boost to artist workflows.
3D rendering and shading
Arnold integrated with Maya
Use Arnold RenderView to view scene changes in real time, including lighting, materials, and camera.
Beautiful working environment
Viewport 2.0 preview is now closer to the final Arnold render, spurring creativity and saving time. (video: 59 sec.)
Arnold GPU/ CPU
Use Arnold integrated in Maya for production rendering on both CPU and GPU. (video: 1:55 min.)
Look development with Hypershade
Shade complex scenes more easily.
Color management
Efficient library enables faster, more consistent Boolean operations on polygon geometry.
3D modeling
Specify exactly where you need extra detail on a model by redefining the topology of any area on the mesh.
Repotologize features
Generate clean topology preserving the original mesh shape while reconstructing surface topology into evenly distributed quads.
UV editor workflow, look, and feel
The enhanced UV Editor interface includes a new UV Toolkit with better tools and functionality.
Revamped sculpting toolset
Sculpt and shape models more artistically and intuitively.
Polygon modeling
Efficient library enables faster, more consistent Boolean operations on polygon geometry.
OpenSubdiv support
Accelerate performance with interactive workflows.
Motion graphics
MASH nodes
The MASH toolset gives you new nodes (curve, signal, world, placer, and more), as well as updates to existing nodes.
3D Type
Create branding, flying logos, title sequences, and other projects that require text.
Motion Graphics toolset
Quickly create complex procedural effects and animations with instanced objects.
Pipeline integration
Pipeline flexibility
Create, customize, and integrate Maya into complex production pipelines more easily.
Scripting and API
Create Maya scripts and write plug-ins in Maya Embedded Language (MEL) or Python scripting language.
Scene Assembly tools for smarter data
Create large, complex worlds more easily, and manage production assets as discrete elements.
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