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Aura 2 – Volumetric Lighting & Fog

Aura 2 - Volumetric Lighting & Fog v2.0.7Aura 2


Aura 2 – Volumetric Lighting & Fog v2.0.7 : Aura 2 is a volumetric lighting/fog solution for Unity.

Aura 2 simulates the illumination of the micro-particles that are present in the environment but too small to be visible to the eye/camera.

Aura 2 brings state-of-the-art volumetric lighting system to Unity.

This rendering technique is the same as the one used in the latest high-end games such as Tomb Raider, God Of War, Red Dead Redemption 2, Assassin’s Creed Odyssey …

Features :

All types of light supported

  • Full shadows support (1/2/4 directional cascade(s), spot, point)
  • Cookie support

 Volumes injection (Global, Planar, Box, Sphere, Cylinder, Cone) with :

  • Density injection
  • Scattering injection
  •  Light injection
  • Ambient Lighting injection
  • Light Probes Lighting injection

  • Color Temperature support
  • Ambience Presets for 1-click kickstart
  • Improved quality
  •  Multiple Cameras support
  • Light Probes support
  • Stereo / VR support
  • Realtime preview in editor
  • Toolbox with shortcuts
  • Realtime Quality switch
  • Fast Import Time

Compatible with :

  • Gaia from Procedural Worlds
  • Amplify Shader Editor from Amplify Creations
  • Bolt – Visual Scripting from Ludiq

  • Opaque/Transparent* geometry support
  • Particles illumination, fog and density **
  • Works in Forward/Deferred
  •  Works in LDR/HDR
  • Works in Gamma/Linear
  • Texture2D and Texture3D support
  • Dynamic 4D noise support
  • Fully commented API

Read the Documentation here.

Upcoming Features :

  • Cascaded Frustra
  • 3D Mesh support for Injection Volumes
  • Ambience Presets Volumes
  • More Ambience Presets
  • Realtime Texture2D Volumetric Scattering
  • SRPs, LWRP, HDRP support

Aura 2 strictly requires full support of the following elements to work :

  • RenderTextures (3D as well)
  • Texture2DArrays
  • ComputeShaders

Please verify that the support of these elements is not limited especially on lower platforms.

Aura 1 and Aura 2 are not compatible with each others. Please delete all references to Aura 1 before importing Aura 2 in your project.

Aura 2 currently does not support SRPs, LWRP or HDRP as they are still in Preview and subject to consequent changes.

Aura 2 was developed and tested on Windows and DirectX11.

Other platforms and Consoles are on their way but are currently not guaranteed.

However, Aura 2 have been reported successfully working on MacOs + Metal.

  • transparent objects will need modified shaders to display the volumetric lighting, that’s how Unity works. Shaders are included in the package as well as explanation for adding Aura 2 to your custom shaders.
  • shaders provided in the package.

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