Aura 2 – Volumetric Lighting & Fog
Aura 2
Aura 2 – Volumetric Lighting & Fog v2.0.7 : Aura 2 is a volumetric lighting/fog solution for Unity.
Aura 2 simulates the illumination of the micro-particles that are present in the environment but too small to be visible to the eye/camera.
Aura 2 brings state-of-the-art volumetric lighting system to Unity.
This rendering technique is the same as the one used in the latest high-end games such as Tomb Raider, God Of War, Red Dead Redemption 2, Assassin’s Creed Odyssey …
Features :
All types of light supported
- Full shadows support (1/2/4 directional cascade(s), spot, point)
- Cookie support
Volumes injection (Global, Planar, Box, Sphere, Cylinder, Cone) with :
- Density injection
- Scattering injection
- Light injection
- Ambient Lighting injection
- Light Probes Lighting injection
- Color Temperature support
- Ambience Presets for 1-click kickstart
- Improved quality
- Multiple Cameras support
- Light Probes support
- Stereo / VR support
- Realtime preview in editor
- Toolbox with shortcuts
- Realtime Quality switch
- Fast Import Time
Compatible with :
- Gaia from Procedural Worlds
- Amplify Shader Editor from Amplify Creations
- Bolt – Visual Scripting from Ludiq
- Opaque/Transparent* geometry support
- Particles illumination, fog and density **
- Works in Forward/Deferred
- Works in LDR/HDR
- Works in Gamma/Linear
- Texture2D and Texture3D support
- Dynamic 4D noise support
- Fully commented API
Read the Documentation here.
Upcoming Features :
- Cascaded Frustra
- 3D Mesh support for Injection Volumes
- Ambience Presets Volumes
- More Ambience Presets
- Realtime Texture2D Volumetric Scattering
- SRPs, LWRP, HDRP support
- …
Aura 2 strictly requires full support of the following elements to work :
- RenderTextures (3D as well)
- Texture2DArrays
- ComputeShaders
Please verify that the support of these elements is not limited especially on lower platforms.
Aura 1 and Aura 2 are not compatible with each others. Please delete all references to Aura 1 before importing Aura 2 in your project.
Aura 2 currently does not support SRPs, LWRP or HDRP as they are still in Preview and subject to consequent changes.
Aura 2 was developed and tested on Windows and DirectX11.
Other platforms and Consoles are on their way but are currently not guaranteed.
However, Aura 2 have been reported successfully working on MacOs + Metal.
- transparent objects will need modified shaders to display the volumetric lighting, that’s how Unity works. Shaders are included in the package as well as explanation for adding Aura 2 to your custom shaders.
- shaders provided in the package.
Pictures of this Game Development :
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