Game Developmentunity

Asset Store – Terrain To Mesh v2021.5

Asset Store - Terrain To Mesh Terrain To Mesh


Terrain To Mesh : The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Tool for converting Unity Terrain asset into a mesh.


  • Ultra fast converter.
  • Full vertex count control for generated mesh.
  • Mesh split system.
  • 16 and 32 bits mesh support.
  • Splatmap shader – imitating Unity built-in terrain shader with 16 layers support.
  • Basemap exporter – bakes all terrain paint textures into one texture file.
  • Tree, grass and detail mesh exporter.
  • Holesmap exporter.
  • Terrain to OBJ exporter.
  • Editor and run-time API.
  • Supports all render pipelines.

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