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Asset Store – PRISM – Realistic Post-Processing v2.4

Asset Store - PRISM - Realistic Post-ProcessingRealistic Post-Processing

 

PRISM – Realistic Post-Processing : PRISM 2.0 has arrived! With new HQ Sharpen, Color Enhance, Layered Flares, and 14 more realistic, high-performance effects, the next generation of Post-Processing for Unity is here.

New in 2.1: PRISM-Volumes! Post-Process volumes make it easy to set effects in different areas of your scene.

PRISM is an all-in-one post-processing solution for Unity, designed to incorporate multiple highly optimized post-processing effects into one “Uber-Shader” to reduce expensive blit passes and greatly increase performance.

PRISM Includes the following effects :

Natural Bloom

  • Supports no threshold, multi-layered HDR bloom, or adjustable threshold bloom
  • Temporal stability (anti-flicker)

Layered Flares

  • Highly customisable lens flares, fully integrated into the Bloom pipeline

Color Enhance

  • A smart saturation algorithm that makes colours ‘pop’

HQ Sharpen

  • Easy to use luma sharpening algorithm with no artifacts

Brighten

  • Curve-based brightness algorithm

Ambient Obscurance

  • Scalable, high performance AO – works perfectly in open world scenes!

Smooth Fog

Multi-color distance based fog, with full pipeline integration, light (bloom) shines through fog!


Lens Dirt

  • Brightness-based, BF4-style lens dirt

Tonemapping

  • State of the art ‘RomB’ tonemapping operator as default, with ACES and standard Filmic Tonemapping

alternatives

  • Fully tweakable values on all tonemapping operators

Depth of Field with Bokeh

  • Bokeh temporal stability (anti-flicker)
  • Easily customizable focus lengths, bokeh intensities, and blur amounts

Eye Adaptation

  • High performance, variable exposure speed
  • Automatically applied to all effects in the pipeline

Chromatic Aberration

  • Vignette shape and vertical edge shape supported

Vignette

  • Adjustable intensity for easy effect creation

Filmic Noise/Dither

  • Procedural GPU noise
  • Not supported on mobile

UI Blur

  • Shared-pass UI Blur effect, effectively when combined

All effects are HDR & LDR compatible. PRISM is fully compatible with, & tested on all major platforms: XBox One, PS4, WiiU, PC, Mac, Mobile (SM3.0), WebGL (SM2.0, limited subset of effects)

PRISM also features an artist-friendly workflow with PRISM Presets. A PRISM Preset is a scriptable object file that stores every value in your PRISM inspector and can be loaded at runtime with a simple API call, or swapped in-editor.

PRISM offers a feature-packed, easy-to-use inspector GUI that anyone can understand. You don’t have to know what an F-Stop, ISO Number, or Aperture Length is to get the best results – and with all effects applied to the scene-view, you’ll never have to swap between scene and game views while designing.

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