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Asset Store – Physics Tank Maker

Asset Store - Physics Tank MakerPhysics Tank Maker


Physics Tank Maker can be used as a template to create tank battle games . All the scenes and tanks are included. Also can be used as a tool to build physics vehicles with a various crawler tracks.


  • As a template, it provides a variety of features for games as follows.
  • Camera functions [rotation (third person, first person), zoom, pop-up, avoid obstacle]
  • Aiming functions [free aiming, reticle, lead-marker]
  • Damage system [hit-points(turret, body, tracks), weak / strong points, breakable turret, breakable and repairable tracks]
  • AI system [patrol waypoints, detection, tracking, lead-shooting, etc]
  • Event system [3 triggers (time, destroy, collision), 7 events (spawn, message, change settings, remove, support fire, destroy, result)]
  • Indicators [position, state, speed, hit-points]
  • Tank editor [appearance, driving, turret, gun, sound, etc]
  • Finished tank prefabs [Cromwell, Firefly, Moser Karl, KV-I, KV-II, Panzer-IV, Sdkfz251(half-track), T-34-76, T-34-85, T-35(multiple turrets), Tiger-I, Type-89(JP)]

As a tool for creating physics vehicles…

  • 3 types of track systems [physics(heavy), static(balanced), scroll(light)]
  • Wheels editor [road wheels (with suspension), idler wheels, sprocket wheels, support wheels, steered wheels] Driving settings [speed, acceleration, brake-turn, pivot-turn]


  • To use external tank models, you need basic skills of 3D modeling as follows.
  • Separate an object into several parts. e.g. Turret >> Turet, Cannon, Barrel
  • Combine several objects. e.g. Hull + Skirts + Hatches >> MainBody
  • Change the position, rotation and scale.
  • Reset the pivot at will.
  • Create a simple mesh using primitive objects.
  • Export the model into Unity at correct scale and rotation.

Watch the Introduction Video :


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