Grabbit – Editor Physics Transforms is an inovative and modern Transform & Level Design Toolset for Unity.
It provides you with a unique way to be more efficient in your Level Design and World Building thanks to its powerful Editor Physics System.
Move & organize your scenes more efficiently, and save work time with our agile Physics Rabbit.
Placing Objects only using the transform tools can be cumbersome and time-consuming.
With our physics-based solution, you can create organic and natural-looking scenes much faster than with th traditional transform tools offered by Unity.
Grabbit assists you in your object placement and let you save tons of time on tasks that used to be tedious.
No need for Rigidbodies or Colliders on your Objects, Grabbit takes care of everything, and keeps your scene clean.
- Transform Grabber With Physics Collision
- Grouping & Aligning Objects With Physics
- Dynamic Gravity On Selection
- Rotation Alignement System
- Smart Teleport & Collision Detection
- Full Undo Support
- Great Performance & Optimized for Large Scenes
- Flexible Interface
- Active Support and Command Roadmap
- One Cute Rabbit!
What is The Development Looking Like?
As Jungle, we develop tools for Unity, but we mainly are game devs.
We use Grabbit to make games more efficiently, so you can be sure that the plugins will keep on improving: we also benefit from it .
Please note that Grabbit’s functionalities are only available in the editor. The aim of Grabbit is to provide better transform utilities, but not for runtime gameplay purposes. Grabbit is compatible with any Unity version starting from 2019.3.
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