Asset Store – FPS Animation Framework
Asset Store – FPS Animation Framework
Asset Store – FPS Animation Framework : When creating a shooter game, many developers overlook the importance of a solid animation system – a foundation for your game’s success!
Questions like “How to create juicy gunplay?”, “How to add realistic sway?”, or “How to aim and look around?” are just the beginning.
The FPS Animation Framework has already solved these challenges and more — issues you might not even know exist. Try this fusion of real industry experience – all in one package, to take YOUR FPS to the next level.
Sounds cool? Let’s see what you get:
✔️ Modular Animation System
A unique modular solution that doesn’t depend on specific weapons or items. Instead, it uses an Animator Profile — all animation features in one data asset. Simple and effective.
✔️ Easy Customization
Add any weapon, item, or gameplay feature without hassle. Our framework adapts to your needs, whether it’s a rifle or an unarmed state. No need to redesign the code!
✔️ True FPS
Forget about floating arms: enhance your project with a solid Full Body Animation system.
✔️ Convenient Workflow
Perfect for beginners! Our framework is simple yet advanced, making setup and integration straightforward. Follow an easy-to-understand flow and get started quickly.
✔️ Top-notch Animation Features
Explore 20+ unique animation features, designed to save you tons of precious development time:
Playables Animation: Play clips right from the code.
Curve Blending: Use curve parameters to smoothly blend your animations.
FPS Camera: Camera shakes, animations, and smart stabilization.
Procedural Recoil Animation: The best solver for fluid and non-repetitive recoil.
Procedural ADS: Multiple sights and procedural reloading animations.
Realistic Sway: Spring-based algorithm to create natural motions.
No need for Blend Trees: Procedural Spine rotation and leaning.
Weapon Blocking: Advanced weapon collision avoidance system.
Code-driven motions: Procedural Idle, Walking, Equip, and Unequip motions.
and much more!
FPS Animation Framework – the difference between generic and great.
Technical details
The demo project is distributed separately, get it here.
Third Person cameras are supported.
Both Humanoid and Generic characters are supported.
Both Full-Body and Viewmodel or “Floating Arms” skeletons are supported.
Networking is not supported by default. However, many developers from our community successfully integrated this framework with Mirror, FishNet, and other solutions.
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