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Asset Store – Color Studio v2.4

Asset Store - Color Studio Color Studio

 

Color Studio is an editor extension that let you:

  • a) create appealing color palettes using a variety of tools integrated in an easy to use editor window,
  • b) create or edit textures and sprites right into the Editor using a powerful Pixel Painter window,
  • c) recolor gameobjects and sprites in editor and runtime.

With Color Studio you can leverage color theory to create procedural color combinations that look nicely together.

Texture & Sprite Authoring

  • Create or edit textures and sprites using an integrated Pixel Art Painter window.
  • Includes different brushes, widths and shapes.
  • Advanced brushes like darken, lighten, vivid, dry, tone noise, gradient, ….
  • Rotate, displace, flip or resize the drawing canvas.
  • Mirror drawing support.
  • Seamless mode preview.
  • Designed for productivity and ease of use, including full undo/redo support.

Palette Creation & Management Features:

  • Automates color swatch generation based on different algorithms, shade and hue count. Use the interactive color wheel to visualize your results in realtime.
  • Generate gradients and color combinations including complementary, triadic/square, accented analogous, etc.
  • Can customize palette by adding/removing custom colors.
  • Customize saturation, brightness and overall color temperature.
  • Load/save color palettes as ScriptableObject. Manage all palettes in your project from a single view.
  • Generate C# code with color values as an array.
  • Import ASE palettes (Adobe Swatch Exchange format).

Editor Extension:

  • Your palettes remain visible in a convenient Editor Window.
  • Includes a compact view which only shows the current palette. Useful with Unity color picker as you have always your preferred palettes/colors at hand.

Color Transformation Tool:

  • Generate LUT from any palette and use it with assets like Beautify to quickly color the entire scene according to the palette.
  • Choose a gameobject to show its main color/texture and the suggested color/transformed texture based on the current palette. Export the suggested texture with a click.
  • Recolor gameobjects and sprites at runtime: add the “Recolor” script to a gameobject or sprite to change its colors (material, texture or vertex colors) automatically based on any palette in realtime.
  • Can specify per-color operations (preserve original or replace with custom color).
  • Can apply LUT or color grading options to individual gameobjects or sprites.

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