Advanced Dissolve :
- Dissolve using geometric shapes: Sphere, Cube, Capsule, Cone, Plane, Per-Axis (X,Y,Z).
- Multiple texture blend for alpha cutout and edge noise control.
- Triplanar and Screen-Space dissolve projections.
- Various edge color controllers, including simple color, gradient and ramp textures.
- Solid, Smooth and Noisy edges.
- Color emission is visible to the Global Illumination system.
- Dissolve effect can be integrated into shaders created by ShaderGraph with user defined unlimited cutout variations.
- Supports all render pipelines.
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