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Advanced Environment Mastery (Advanced)

Advanced Environment Mastery (Advanced)

Advanced Environment Mastery (Advanced)

 

Advanced Environment Mastery (Advanced) : Welcome to the HUGE, ultimate, 11 hour environment training course. In this course, you will learn industry secrets that can take your portfolio pieces to the next level and really get you noticed!

Environment Mastery is Game Arts Academy’s flagship course. If you are interested in becoming an environment artist, this is the course for you. Learn everything from choosing your environment to executing it and crossing the finish line with an impressive portfolio piece that will surely turn heads. Learn the secrets of the pro’s and never guess what the next step is.

This is the flagship advanced course in our comprehensive game art tutorial library and what all 3D artists taking our courses should be aspiring to complete. This course is only for advanced 3D artists who have the fundamentals down-packed and the ability to create props with a high-level of skills and in a timely manner.

TRADE SECRETS

Instructor Eddie Faria, has been in the games and films industry for over 12 years! In this course you will learn all the secret tricks he’s picked up over the years working on various projects and AAA studios.

What You will learn:

PROJECT PLANNING

will start at the beginning of the development cycle by determining what environment is the best environment for you to create. We will teach you how to really look into yourself and decide what your soul really wants to create. We will focus on infusing a strong story into your project and set up your references after that.

STEP BY STEP

All you have to do is follow us step by step as we show you the recipe and formula for creating a believable and breathtaking environment in UE4. If you follow along with each of the modules you should always have a clear direction on where to take your project.

MILESTONE ASSIGNMENTS

This is not simply a follow along course. Through out the course you will be required to complete milestones to make sure you are keeping on task and hitting your deadlines. While you do not give you direct feedback on these milestones, they do serve to help you stay accountable to finishing your project

COURSE CONTENT:

  •  Module 1: Course Kick-Off
  •  Module 2: Modular Asset Planning
  • Assignment #1: Blockout
  • Module 3: Advanced UE4 Lighting
  • Assignment #2: Preliminary Lighting
  • Module 4: Environment Modeling Tips & Tricks
  • Module 5: Master Material Setup
  • Assignment #3: Master Material
  • Module 6: Edge Wear On Tile-able Textures
  • Module 7: Substance Painter Tips and Tricks
  • Assignment #4: Refined Blockout
  • Module 8: Tile-able Textures on Props
  • Module #5: Large Props
  • Module 9: Trim Textures In Substance Painter
  • Assignment #6: Storytelling Props
  • Module 10: Post Process Tips and Tricks
  • Module 11: Marmoset Toolbag 3 Advanced Rendering

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