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3ds Max UV Mapping Fundamentals

3ds Max UV Mapping Fundamentals

3ds Max UV Mapping Fundamentals

 

3ds Max UV Mapping Fundamentals : When looking to move an asset from the modeling phase of a pipeline to texturing, there is an important step that must be taken so textures can be created for the asset: a UV layout must be created. This process of unwrapping a 3D object into 2D space has been around for quite some time but is still widely used in several industries. In this course, 3ds Max UV Mapping Fundamentals, you’ll get up to speed and productive in no time when it comes to laying out UVs in 3ds Max. First, you’ll start by learning about several different forms of projection that can be used as a starting point in the creation of UVs. Next, you’ll explore how to start to combine different forms of projection for more complex shapes. Then, you’ll learn about some things you need to be looking for, including distortion, overlapping of UVs, and UV scaling. You’ll discover how to create a UV layout from start to finish for our knight asset. Finally, you’ll walk through each piece of the model, tackling problems and tough areas together. After completing this course, you’ll be ready to start creating UV layouts for your own assets in 3ds Max.


1- Core Terminology and Concepts 15m 41s

  • What are UVs? 3m 38s
  • Basic Terminology 6m 41s
  • Basic Concepts 5m 20s

2- Selections and Projections 29m 33s

  • Making Selections 10m 2s
  • Planar Mapping 3m 50s
  • Cylindrical Mapping 4m 14s
  • Spherical Mapping 3m 35s
  • Box Mapping 1m 52s
  • Mixing Projections 5m 57s

3- UV Editor Basics 1h 3m

  • Breaking Down the Interface 11m 58s
  • Quick Transform Tools 7m 4s
  • Brush Tools 4m 48s
  • Reshape Elements Tools 5m 17s
  • Stitch Tools 7m 49s
  • Explode Tools 8m 54s
  • Peel Tools 9m 27s
  • Arrange Elements and Elements Properties 8m 33s

4- Knowledge Application 1h 43m

  • Unwrapping the Sword 13m 29s
  • Unwrapping the Helmet Crest 6m 19s
  • Finishing the Helmet Crest 5m 15s
  • Unwrapping the Helmet 7m 58s
  • Unwrapping the Visor 7m 35s
  • Unwrapping the Tunic 10m 54s
  • Unwrapping the Belt 7m 2s
  • Unwrapping the Hands 17m 12s
  • Unwrapping the Feet 7m 14s
  • Packing the UVS 11m 10s
  • Rendering UVW Templates 9m 8s

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