3ds maxAnimationarnold rendererPlugin usedrenderingSoftware usedSubstance DesignerSubstance PaintertexturingtutorialTutorial content

3ds Max: Substance to Arnold

3ds Max Substance to ArnoldSubstance to Arnold

 

3ds Max: Substance to Arnold : Substance tools are now an industry standard when it comes to texturing 3D geometry in all areas of 3D. As Autodesk now includes the Arnold renderer as part of the base 3ds Max package, understanding how to use these two toolsets together is a must. In this course, discover how to use the substance-based toolset from Allegorithmic in conjunction with the Arnold renderer in 3ds Max. Instructor Brian Bradley explores the various workflow requirements and options for using the Substance Bitmap2Material and Designer applications .

Topics include :

  • Why should we use substances?
  • Choosing a substance workflow
  • Using Bitmap2Material in 3ds Max
  • Building up your material
  • Working with substances and maps from the Designer application
  • Using a substance with Arnold
  • Improving your substance results
  • Exporting your map types

lB6MwSwNNIYYHz66UqInBRH/video%202/18609

 

Direct download links 1 GB :

 Direct download link reserved for subscribers only This VIP  

Dear user to download files, please subscribe to the VIP member

  • To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
  • You can subscribe to this link and take advantage of the many benefits of membership.
  • Direct downloads links
  • No ads No waiting
  • Download without any limitation ، all content in website 


 CGArchives Is The Best  

Review

Review

Review this tutorial

User Rating: 4.25 ( 1 votes)

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button