3DMotive – 2D Game Character Animation
2D Game Character Animation
2D Game Character Animation : Learn how to create and animate 2D game characters in Blender, presented by 3DMotive.com. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender’s powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you’ll understand a flexible and powerful workflow for making 2D characters that bring your games to life.
- 3DMotive – 2D Game Character Animation Volume 1 :
Chapter 1 – Intro 01:19
Chapter 2 – Introducing Pendragon 04:04
Chapter 3 – User Preferences 05:07
Chapter 4 – Maya Controls 07:46
Chapter 5 – Importing References 06:54
Chapter 6 – Depth Sorting 07:36
Chapter 7 – Configuring The Viewport 03:10
Chapter 8 – Image Packing 04:37
Chapter 9 – Arm Modelling 10:39
Chapter 10 – Torso Modelling 06:46
Chapter 11 – Conclusion 02:19
- 3DMotive – 2D Game Character Animation Volume 2 :
Chapter 1 – Intro 00:54
Chapter 2 – Recapping and Preparation 04:39
Chapter 3 – Joining with Vertex Groups 08:22
Chapter 4 – Unwrapping 06:39
Chapter 5 – Texture Mapping 06:48
Chapter 6 – Completing the Texture Map 05:24
Chapter 7 – Blender Render and Materials. 05:51
Chapter 8 – Cycles Render and Materials 05:07
Chapter 9 – Starting to Remap Textures 05:30
Chapter 10 – Texture Painting 05:21
Chapter 11 – Texture Atlas and Conclusion 06:33
- 3DMotive – 2D Game Character Animation Volume 3 :
Chapter 1 – Intro 01:00
Chapter 2 – Introducing Rigging 06:13
Chapter 3 – Working with Armatures 04:35
Chapter 4 – Rigging the Upper Body 03:52
Chapter 5 – Rigging the Legs 04:46
Chapter 6 – Skinning and Deformations 06:21
Chapter 7 – Weight Painting 06:10
Chapter 8 – Continuing with Weight Painting 06:04
Chapter 9 – Getting Started with Inverse Kinematics 05:02
Chapter 10 – Rigging the Legs with Inverse Kinematics 06:31
Chapter 11 – Bone Layers 04:20
Chapter 12 – Conclusion 05:27
- 3DMotive – 2D Game Character Animation Volume 4 :
Chapter 1 – Intro 00:56
Chapter 2 – Preparing to Animate 07:34
Chapter 3 – Walk Poses 03:47
Chapter 4 – Contact Pose 08:54
Chapter 5 – Passing Pose 04:36
Chapter 6 – Refining Poses 05:55
Chapter 7 – Down Pose 05:57
Chapter 8 – Up Pose 04:19
Chapter 9 – Editing Animation Curves 07:23
Chapter 10 – Exporting to FBX 06:00
Chapter 11 – Conclusion 01:48
- 3DMotive – 2D Game Character Animation Volume 5 :
Chapter 1 – Intro 00:49
Chapter 2 – Reviewing 02:38
Chapter 3 – Asset Importing 04:27
Chapter 4 – Configuring Animation 05:36
Chapter 5 – Configuring Materials 05:39
Chapter 6 – Creating a Blend Tree 04:02
Chapter 7 – Creating Motion Fields 04:30
Chapter 8 – Assigning Controllers 02:56
Chapter 9 – Creating a Script File 04:49
Chapter 10 – Accessing Components 03:19
Chapter 11 – Reading Input 04:29
Chapter 12 – Controlling Parameters 02:24
Chapter 13 – Coding Movement 06:07
Chapter 14 – Player Scale 03:52
Chapter 15 – Conclusion 01:21
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