3D Creature Modeling for Production by Chung Kan
3D Creature Modeling for Production
3D Creature Modeling for Production by Chung Kan : In this tutorial you will learn how to model and sculpt a 3D creature bust using sculpting and polygonal modeling techniques that are used in a professional production environment in both games and film. Not only will you learn the technical aspects of 3D creature modeling/sculpting but also my approach to creative design.
A working knowledge of Zbrush and/or Mudbox as well as 3ds max is preferred but these principles & techniques can also be applied to other 3D modeling/sculpting packages.
Includes :
- 6 Video Files
- Zbrush ZTL Tool of the Final Mesh
Duration : 8hr video MP4 format with audio commentary in English
Sections :
- Part 1: Base Mesh Blockout (1hr 27mins)
- Part 2: Base Mesh Detail Refinement (1hr 41mins)
- Part 3A: Base Mesh Finalization (56mins)
- Part 3B: Base Mesh Finalization (56mins)
- Part 4: Armor Sculpting (1hr 23mins)
- Part 5: Creature Sculpting (1hr 39mins)
Topics Covered :
- 3D Blocking
- Designing/Concepting
- Polygonal Modeling
- Hard Surface Sculpting
- Organic Sculpting
Direct download links 10.5 GB :
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