Weight Painting – Bret Bays
Weight Painting
Weight Painting – Bret Bays : This tutorial covers some of the theory of Weight Painting and binding.
It explains what is happening when you bind the points of a character to a joint and how a point can be influenced by multiple joints.
Then the topic of normalization is addressed, covering what it means, how it affects you mesh and how to fix it.
Applying and Mirroring Weight with Selections
This video looks at how you can use point, edge, and polygon selections to apply weights to your joints through the Weights Manager.
It also covers using the Weights Manager to copy, flip, and replace weights from left to right, using auto mirror, and finally some of the ins and outs of using those tools.
Using the Weight Tool and Fixing Deformation Problems
This video goes through using the Weight Tool and its key settings.
A lot of time is spent looking at how you can use this tool and the settings to work in various situations as well as some best practices to use while painting.
It also explains symmetry painting, a useful feature that can make your life easier by allowing you to only work on 1 half of your character.
Finally adjusting the blending between weights is covered, allowing you to create smoother transitions are your mesh deforms.
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