Unreal: Learn Lighting
Unreal: Learn Lighting : Unreal’s shading and lighting pipeline now approaches film quality, thanks to its implementation of advanced features such as Lightmass global illumination. What more can you want from an open-source game engine? Join Tom Sirdevan as he shows how to create realistic, physically based lighting for your own games with Unreal Engine 4. He begins with a look at direct lighting (point, spot, and directional lights) and then moves into the indirect lighting domain, including skylights, global illumination, and reflection capture. Learn how the lights differ, and how to optimize their use for real-time performance with static, stationary, and dynamic game types. Chapter 3 covers deferred shading, distance fields, and dynamic skies with Blueprint. Post-process effects like bloom, lens flare, vignettes, and depth of field finish off the scene and the course.
Topics include:
- Direct lighting
- Indirect lighting
- Creating a sky with Blueprint
- Deferred shading
- Dynamic sky and sun
1. Direct Lighting
Direct lighting overview 5m 19s
Light mobility and Lightmass overview 4m 31s
Create shadows in the scene 7m 59s
IES light profiles 2m 52s
Light functions 5m 49s
2. Indirect Lighting
Indirect lighting overview 43s
Skylights and environment lighting 7m 11s
Creating a sky with Blueprint 9m 41s
Lightmass global illumination 7m 8s
Reflections 5m 12s
3. Lighting Effects
Deferred shading effects 4m 7s
Distance fields and raytraced shadows 6m 15s
Dynamic sky with Blueprint 9m 17s
Dynamic sun with Blueprint 11m 24s
The final touches 2m 50s
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