Unreal Engine – Vertex Animated Flags
Unreal Engine – Vertex Animated Flags : This asset pack contains a variety of flags for your game or archviz project.
The assets are normal static meshes, the animations are pre-calculated using cloth simulations, and playback is done trough the asset’s material.
Because of this, the flags have a minimal performance impact, and do not require any additional project setup!
Each flag comes with a set of template textures.
The wind strength of the flags can transition between windless (a resting pose) to calm, to heavy.
This value can be blended between.
Technical Details
Features:
flags:
Horizontal Flag
Horizontal Flag mounted at 45 degrees
Vertical Flag
Kiosk-style flag (mounted at 45 degrees)
Beach flag
Triangle flags – 5, 10 and 15 meters.
supporting assets:
Standard Flagpole
45 degree Flagpole
Ringed flagpole (for vertical flag)
Water-filled base (for beach flag)
Texture Sizes:
Each animated flag uses 2 or 4 textures containing motion data, ranging from 322×500 to 1040×400.
Each flag type comes with example Basecolors and textures storing Opacity, Roughness and Metallic. All powers of 2.
A note on Ray Tracing:
If your project uses ray tracing, please ensure that the “Evaluate World Position Offset” option is set on all flag instances. Otherwise, you might see two flags.
Collision: Flags, no. Flagpoles, yes, boxes.
Vertex Count: Ranging from 2053 to 392, at LOD0.
LODs: Yes, for the flags.
Number of Meshes: 8 flags, 4 supporting assets.
Number of Materials and Material Instances (excluding example content):
All flags share one of 2 master materials.
All supporting assets use a simple “ORM”-style material, 2 instances.
Number of Textures:
42 (excluding example content)
Supported Development Platforms: These are normal uassets, they should work on all platforms.
Supported Target Build Platforms: PC, Linux, XBox and PS4 should work.
Android and iOS not yet tested.
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