Unreal Engine – Terracrust Procedural Landscape
Unreal Engine – Terracrust Procedural Landscape : Terracrust is a powerful toolset, enabling you to procedurally generate landscape brushes with ease.
The workflow is intuitive and efficient. Create your generation logic within a custom graph editor using nodes to generate heightmaps and weightmaps as outputs. These outputs can then be seamlessly applied to your landscape via landscape brushes. With Terracrust’s non-destructive approach, brushes can be repositioned, and generator parameters can be fine-tuned per brush in the details panel, giving you greater control over the landscape. This dramatically accelerates iteration, eliminating the need to constantly re-import data from external software.
Whether you’re looking to adjust imported height and weight maps from external tools or to create landscapes entirely procedurally, Terracrust has you covered. Utilize built-in noise, erosion, and flow simulation nodes, or explore countless other options to achieve your desired look.
Powered by GPU-based processing, Terracrust ensures fast execution, making your creative process smooth and responsive.
Technical Details
Features:
- GPU accelerated terrain generation
- Custom graph editor to create procedural landscape brushes
- Non-destructive smart brush system to edit landscape by using procedural graphs
- 100+ nodes to work with including various simulation nodes such as hydraulic erosion and flow map generation
- Texture baking in custom graph editor
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