Game DevelopmentUnreal Engine

Unreal Engine – Sharur’s Lost Monastery Ruins

Unreal Engine - Sharur's Lost Monastery RuinsSharur’s Lost Monastery Ruins


Sharur’s Lost Monastery Ruins : Lost Monastery Ruins contains 91 modular assets, including: towers, tower bridges, cliffs (with vertex paint shader and adjustable texture shader), basalt columns, grass, flowers, wood planks, rocks, ground pebbles, two water shaders with vertex wave animation, decals and a two fog types. Everything was designed to fit together quite nicely. Ideal for realistic games as well as fantasy. Inspired by Sazava monastery.


  • 91 modular meshes
  • collection of multi-functional shaders
  • 2 example blueprints to show how to assemble the towers
  • volume fog

Texture Sizes:

  • 1 6000 x 3000 (Sky)
  • 97 4096 x 4096
  • 14 2048 x 2048
  • 1 1024 x 2048
  • 7 1024 x 1024
  • 1 720 x 720
  • 3 512 x 512

Collision: Yes, generated

Vertex Count: 12 to 27,508

LODs: Yes (generated)

Number of Meshes: 91

Number of Materials and Material Instances: 75

Number of Textures: 124

Supported Development Platforms: Desktop, Console, VR

Supported Target Build Platforms: Desktop, Console, VR

Important/Additional Notes: Build to proper scale, should you wish to optimize the scene and use it for VR. If you wish to increase performance, I recommend disabling Planar Reflections, switch to Forward Rendering and merging scatter assets to clumps.

Watch the Introduction Video :


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