Game DevelopmentUnreal Engine

Unreal Engine – Ravens S2: Templar Knight

Unreal Engine - Ravens S2 Templar KnightRavens S2: Templar Knight

 

Ravens S2: Templar Knight : With a new master materials you can blend color and textures to your liking. This character is rigged with the same instruction Skeleton of all my other modular male packages.

You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other modular male packages all together.

This character has basic facial rigging, Facial Expressions, and Lipsyncs, 01 hairstyle, and basic Animations for LongSword.

Technical Details

Features:

  • View full artwork on ArtStation
  • Facial Rigged.
  • ~24 Animation, 10 face expressions, 10 Lipsync animations available.
  • Blend Colors, Textures and Dirt for all SK mesh parts.
  • Assign and Retarget with Unreal Mannequin Skeleton
  • Rigged with my male skeleton same as my modular male packages

Rigged: (Yes)

Rigged to Epic skeleton: (No)

(Skeleton has the same structure and bones name as the Unreal Mannequin, but it has additional facial and weapon bones. You still can use assign skeleton or retarget animation the normal way. You should watch this video to clearly see how that works)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of Animations: ~24

Animation types (Root Motion/In-place): Root Motion

Number of characters: 1

Vertex counts of characters: ~15.000 ~ 50.000

Number of Materials and Material Instances: ~ 15

Number of Textures: ~ 24

Texture Resolutions: 2048 – 4096

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

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