Game DevelopmentUnreal Engine

Unreal Engine – Prison

Unreal Engine - PrisonPrison

 

Prison : Not the most pleasant environment by definition but a very thorough one in execution.

A decent number of modular assets for both interior and exterior of a functioning or an abandoned prison.

Interchangeable materials, high level of modularity and tons of props give you the means to create a unique setting.

Technical Details

Features:

  • Detailed and carefully textured modular assets
  • A landscape with a multi-layered Landscape Material
  • Various paintjobs for most of the assets
  • Grass, vines and other foliage
  • Ashpalt and floors with Vertex Paint puddles

Texture Sizes:

512×512 – 4096×4096

Collision: Yes, custom and automatically generated.

Vertex Count: up to 13k triangles per model (mostly 1500-3000)

LODs: generated inside Unreal Engine 4 with custom settings.

Number of Meshes: 189

Number of Materials and Material Instances: 226

Number of Textures: 272

Supported Development Platforms: PS4, Xbox One, Windows

Supported Target Build Platforms: Windows

NOTE:

Some users might experience an issue with decals (they look like greenish concrete).

First of all, check if DBuffer in the Project Settings is ticked.

There is also a solution from one of the users (thanks, Neil!):

“I know how to resolve this issue, uncheck Allow Static Lighting, then restart editor, when shader compilation finished, check Allow Static Lighting and retart editor.

[This also resolves any issues with ambient lighting, inderect lighting and shadows]”

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