Unreal Engine – [Openclay] Blue Gem Earth
Unreal Engine – [Openclay] Blue Gem Earth : Blue Gem Earth is designed to help tell better stories about the world in geography-oriented games, YouTube videos and editorial presentations. Built with artistically crafted color maps that are draped over Nanite-powered terrain data, it’s designed with raytracing, to run in real-time. Blue Gem offers visually striking, vertically exaggerated (~11x) or realistic topography and bathymetry heights (2 different levels), adding depth and dynamism to the appearance of the land and ocean floors, as the shadows cast over the surfaces. Additionally, it harnesses Epic’s atmospheric lighting system, allowing dynamic lighting and shading adjustments based on the sun angle, turning the city lights on and off depending on the light visibility.
Features:
- 4 x levels with stylized planet smaller than real-world scale (approximately 2000 Unreal units in diameter) .
- 1 x level with world surface at 11x vertical exaggeration (shown in Showcase video)
- 1 x level with world surface without vertical exaggeration (see Gallery image with ‘Realistic surface height version’ label for example)
- 1 x level with world surface made from a single sphere of ~400,000 triangles and using 8k textures.
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