Game DevelopmentUnreal Engine

Unreal Engine – Oceanology 5.2 (5.3)

Unreal Engine - Oceanology Oceanology

 

Oceanology  : The central design of our model is an accurate and efficient description of the sea surface, based on both cutting-edge results in oceanography and advanced 3D computing techniques.

Oceanology mathematical wave Real-Time

GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)

Technical Details

Features:

  • Gerstner wave
  • Quadtree
  • Water cut off effect
  • Infinite ocean in real time
  • Buoyancy
  • Transparency
  • Subsurface scattering
  • New distance field mask
  • Underwater
  • Volume separation
  • Caustics / Light function
  • Foam Generator
  • Levels of Detail
  • Specific Buoyancy Control
  • Boat and box configured with buoyancy
  • Specular / UE4 Specular / Specular BRDF
  • Custom Refraction
  • Shore Line
  • Droplets
  • Surface Fluid density
  • Game or simulation buoyancy selector
  • Tessellation Distance
  • Boat with controls set
  • Coastal effect
  • Landscape Modulation
  • swimming system
  • Local ocean is experimental
  • More information in the community

Code Modules:

  • Actor Oceanology
  • BP Oceanology

Number of Blueprints: 7

Number of C++ Classes: 3

Supported Development Platforms: Windows 10

Supported Target Build Platforms: Windows 64Bits

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