Game DevelopmentUnreal Engine
Unreal Engine – Oceanology 5.2 (5.3)
Oceanology
Oceanology : The central design of our model is an accurate and efficient description of the sea surface, based on both cutting-edge results in oceanography and advanced 3D computing techniques.
Oceanology mathematical wave Real-Time
GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)
Technical Details
Features:
- Gerstner wave
- Quadtree
- Water cut off effect
- Infinite ocean in real time
- Buoyancy
- Transparency
- Subsurface scattering
- New distance field mask
- Underwater
- Volume separation
- Caustics / Light function
- Foam Generator
- Levels of Detail
- Specific Buoyancy Control
- Boat and box configured with buoyancy
- Specular / UE4 Specular / Specular BRDF
- Custom Refraction
- Shore Line
- Droplets
- Surface Fluid density
- Game or simulation buoyancy selector
- Tessellation Distance
- Boat with controls set
- Coastal effect
- Landscape Modulation
- swimming system
- Local ocean is experimental
- More information in the community
Code Modules:
- Actor Oceanology
- BP Oceanology
Number of Blueprints: 7
Number of C++ Classes: 3
Supported Development Platforms: Windows 10
Supported Target Build Platforms: Windows 64Bits
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