Motion Symphony
Motion Symphony is a suite of cutting edge animation tools that enable high fidelity character animation while also simplifying your animation graph. The flagship technology of ‘Motion Symphony’ is motion matching but it also contains several pose matching nodes that can either supplement motion matching or be used independently as needed.
Motion matching is the cutting edge in real-time interactive animation for game development and there have been many high profile AAA games shipped over the last 4 years utilizing this same kind of technology. Motion Symphony brings motion matching to the masses in Unreal Engine 4 with quality tools and, a modular workflow and well optimized code. For more details see ‘Understanding Motion Matching’ in the documentation.
Technical Details
Features:
- Motion Matching
- High fidelity character locomotion in a single node
- Support for cut clips
- Optimized pose search
- Trait / tag system
- Pose Matching
- Multi-Pose Matching
- Transition Matching
- Motion Snapshot – seamless matching between states
Experimental Features:
- Distance Matching
- Distance matching support for motion matching node
Code Modules:
- MotionSymphony – Editor Module
- MotionSymphonyEditor – Editor Module
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