Game DevelopmentUnreal Engine

Unreal Engine – Mobility Pro – MoCap Pack

Unreal Engine - Mobility Pro - MoCap PackMobility Pro

 

Mobility Pro – MoCap Pack :

NOTE: Highlight Video does not show all animations in Pack! Please see Sketchfab Viewer and Motion List for true Pack contents.

UPDATE: REV. 2.7B

  • New Split Jumps and Turn Loops
  • Lower Crouch Walks
  • Various Minor Fixes
  • Root Motion and IPC Animations (In-Place with Custom Attributes)

223 Animations, 18 aim offsets, 21 Split Jumps.

527 Total Animation Files.

INCLUDES: Idles, Walking, Jogging, Running, Crouching, Strafing, Turns, Hops, Jumps, Fidgets, Deaths and Transitions, and more.

IPC ANIMATIONS:

Our IPC animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers.

Technical Details

Rev. 2.7B Update

Updated Split Jumps – Improved Take-Offs, In-Air Loops and Landings.

Lower CrouchWalks – CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.

Turn In-Place Loops – For Standing and Crouching.

NOTE: When using “Add To Project” in the “Vault” – The Config files need to be set correctly for the Demo Controller. See the included “BP Config Settings” docs in “\Project\Source\” (not visible in the editor).

Reference Pose is an “A”.

Rev. 2.7

Engine 4.15 – 4.xx

For Engine 4.14 and previous – All FBX Source animation files are included and can be imported perfectly including IPC.

FBX source files are in “\Project\Source\FBX\” (not visible in the editor).

All animations as Root Motion and IPC with continuous Speed and Rot(yaw) data curves, a feature used by major developers.

All animations on the stock UE4 template skeleton with IK bones.

Pictures of this Game Development :

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